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AI Insights · Timothy · October 2024

Top 5 Hypercasual Games Performance in Poland, Q3 2024

Explore the trends of the top 5 hypercasual games in Poland during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Hypercasual Games Performance in Poland, Q3 2024

In the third quarter of 2024, the Polish market for hypercasual games saw notable trends across the top five applications, as reported by Sensor Tower. Here's a closer look at their performance metrics.

Screw Out: Jam Puzzle from Dino Global Studio demonstrated a remarkable increase in weekly revenue, starting from $201 in early July and rising to a peak of approximately $5.7K in late August. Weekly downloads began at 6.2K, with a significant surge to over 46K by early August before stabilizing and eventually declining to 11.1K by September's end. The app's active user base mirrored this trend, growing from 10.8K to a high of 104K in mid-August, then tapering off to 35.2K by the quarter's close.

Wood Screw, also from Dino Global Studio, maintained steady weekly revenue throughout the quarter, hovering around $500 to $750. Downloads experienced fluctuations, starting at 14.8K and reaching a peak of 17K in mid-July, before settling around 10K at the end of September. Active users showed a consistent upward trend, rising from 113K to over 147K by mid-September.

Athletics Mania: Track & Field by POWERPLAY MANAGER, s.r.o. experienced modest weekly revenue, peaking at $865 in early September. Downloads were relatively low, starting at 137 and reaching a high of 850 in the second week of September. Active users increased from 206 to over 1K during the quarter.

Timeline Up! from Rollic Games saw a dramatic increase in weekly revenue, especially noticeable from late August, peaking at $1.5K in early September. Downloads showed a similar trend, with numbers growing from zero in early July to an impressive 8.7K by mid-September. Active users grew from 122 at the start of the quarter to nearly 13K in mid-September.

Finally, BLACK RUSSIA by BLACKHUB maintained a steady revenue stream, with weekly earnings fluctuating between $200 and $700. Downloads remained consistent, starting at 673 and reaching a peak of 1.2K in early September. Active users slightly increased, starting at 2.1K and peaking at nearly 3K in early September.

These insights provide a snapshot of the dynamic hypercasual gaming landscape in Poland during Q3 2024. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024